trees of royal park

stylised 3d environment.

influenced by the environment of royal park in Melbourne, Australia.


programs used:
- autodesk maya
- adobe substance painter
- unity

Skills learnt:
- stylised, hand-painted texturing in substance painter
- interpreting real life environments and recreating them digitally, in a unique way
- unlit lighting in unity
- sound recording using zoom h5
- furthering unity particle effect abilities
- purposeful experimentation with software abilities to create desired aesthetic.

environment can be explored here

screenshots taken from game

Work In progress screenshots

example studies done on site; full field guide can be found here:
https://ash-miron-field-guide.neocities.org/

first test of my process

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wattle creek

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3D character model