trees of royal park
stylised 3d environment.
influenced by the environment of royal park in Melbourne, Australia.
programs used:
- autodesk maya
- adobe substance painter
- unity
Skills learnt:
- stylised, hand-painted texturing in substance painter
- interpreting real life environments and recreating them digitally, in a unique way
- unlit lighting in unity
- sound recording using zoom h5
- furthering unity particle effect abilities
- purposeful experimentation with software abilities to create desired aesthetic.
environment can be explored here
screenshots taken from game
Work In progress screenshots
example studies done on site; full field guide can be found here:
https://ash-miron-field-guide.neocities.org/
first test of my process