sprout
3d character model
3D model of sprout from ‘Wolfboy and the everything factory’.
Programs used:
- zbrush
- autodesk Maya
- Unreal Engine
- Adobe substance painter
Skills learnt:
- basic zbrush abilities; block out character using basic shapes, sculpt with variety of brushes, produce beauty renders, export model
- re-topologising a model in maya
- baking textures in substance painter
- basic character rigging
- posing a character in Unreal
- lighting setups in unreal engine
beauty renders created in unreal engine
original character design is not by me.
purpose of this activity was to practice taking character turnarounds provided by a concept artists and making them into a 3D character model.
character turnarounds: beatrice blue
https://www.behance.net/gallery/141598879/Characters-for-Wolfboy-and-the-Everything-Factory